DonTraveller careers update
Okay, so I was pondering on careers for my Traveller hack (with new draft name DonTraveller XD). I was originally inspired by Mongoose Traveller with various careers and assignments in them and separate skill tables and survival/advancement rolls and... it was a mistake from my side.
Based on MongTrav I tried to make more careers to let players have more and better informed choice but you cannot include every possible configuration and career option for a fucking interstellar civilisation, can you?
So after reviewing Cepheus Engine I still had no idea what to do. And then I checked Classic Traveller which had this wonderful thing where you couldn't choose non-military career. All you had were a few branches of military which implied most people related to interstellar travel had to be involved with it. No civilians left in space.
And it dawned on me - why have these detailed assignments in careers? The biggest thing in oppressive space empire of Traveller is involvement with military and how civilians really don't have that much to do with interstellar travel. So I should emphasize military presence and maybe chill out with details.
And so I came up with new roster of careers that, I think, better reflect how I see professional landscape of DonTraveller.
Military:
- Army - planetary forces. Infantry, artillery, wet navy, soldiers of every regular type.
- Navy - space forces, pilots and crews of spaceships and other vessels, dogfighters in space too.
- Marines - commandoes, special forces, deployed in various conditions and places.
- Scouts - explorators of deep space, long range couriers.
Mixed/Hybrid/On-Military-Call (you can be in civilian branch or military branch, or maybe civilian on-call for military duties, still not sure how to call that)
- Pioneers - barbarians, colonists, corporate surveyours and prospectors, military agents trained for operations on wild planets without support.
- Agents - corporate and governmental spies, security, prevention and law enforcement, counterintelligence, high ranking inspectors, detectives, investigative journalists.
- Merchants - brokers, free traders, logisticians, organisers and overseers of key trade shipments and whole trade routes.
- Scientists - physicians, engineers, inventors, academics of sciences and humanities, laboratory workers.
Civilians:
- Bureaucrats - governors, administrators, diplomats, advocates, judges, politicians, government clerks, both planetary and interplanetary.
- Citizens - regular everything workers, governmental, corporate, self-employed, blue collar, white collar, agriculture, industry, services.
- Celebrities - people who got some fame due to art, charisma, craft, connections or by accident and made a career out of that fame.
- Criminals - thieves, gangsters, mafiosos, thugs, dealers, organised and disorganised crime.
No Career (careers without advancement):
- Vagabonds - drifters, seasonal workers, opportunity seekers, hitchhikers, salvage and rescue crew, independent asteroid miners.
- Prisoners - those sent to resocialization centers due to their crimes, locked away in prisons and spaceships.
- Psions - people who awoken their psionic abilities and decided to pursue training and enhancement of them instead of regular career.
- Chased - space pirates, outlaws, escapees, those with bounty on their head.
Yeah, I like that. It still has neat separation and stuff but without unnecessary details. Now to skills and skill tables and do that all in polish so I can playtest with my group. Oh, and starships and worlds and... fuck