Here are the work in progress current projects (which may change any minute cause I cannot hold inspiration too long) and posts regarding them:
Donut Traveller (my own, with blackjack and hookers)
because I don't like other Traveller versions implications of worlds. Also Strength attribute is useless and neither iteration fixed it. Also other things.
- Initialising Post
- Career Update
- Even Careerer Update
- Personal Combat
- Starport and Physical
- Social and Tech
- Trade and Big Picture
- Spaceships and Space Combat
- Equipment, Technologies
Band of Blades enhancements
Since second and third campaign of Band of Blades is not realistically coming - as I understand creators of the game moved to other projects - it is up to homebrewers to finish their campaigns. And it looks like I hella like running this game and filtering through the lore so it stands I will tinker with following through. At the moment I am tinkering with two additional Broken forces as well as Cinder Kings, three additional Chosen and a followup campaign structure.
The creators wanted to make two additional campaigns - one for the defense of Skydagger Keep and another for the War in the East but I don't have any idea how to make defending the keep as grand and engaging as the Road to Skydagger so I will roll it in the War in the East. My first idea is to make it as follows - give a few events/missions as primary engagements during the defense in winter, once they are all addressed (either failed, completed or too late?) you can move to another battle Front - Panya, Barta or Or. Each has another set of primary engagements when you start, with different Broken. Also you Chosen might change. And after addressing each Front you go to the Boss Front - Zemya. Based on your engagements and a random rolls (and stuff you did in original campaign like fire at Kevala) each has a score that affects something further. And then game over, last roll based on everything, and then roll credits the world is either destroyed or postapocalyptic.
Blades in the Sand
I'm pretty sure it will be more like supplement to Blades than a whole another game but it is a spin on Blades in the Dark with a world where the Sun is shining so bright it kill all life so people live in half underground cities with crime and horrors and Blades XD
Snippets
I'd like to make more gameable materials for games, places and people with ready conflicts and quests and themes so you just take it and put in your game. And yet I still try to do other things.