VDonnut Valley

Donut Traveller - what is up?

So these are my first prompts on how I'd like my own Traveller to look like. Once I write it I will post on given topic more in depth. First will probably be about setting, sector and planets.

Setting

No straight-up playable alien sapient species. Instead you may opt to play a human from a planet or colony with environment different enough you evolved specific traits. Aliens only as non-anthropomorphic

Characteristics

Brn, Agi, Pre, Shr, Edu, Soc + Psi

Carreers

Choose 3+Edu(mod) skills at level 0 at the start, representing your background. Start career at 18 years old.

If you fail to qualify for your chosen career you can either choose to become a Slacker or Drifter or you can enter Military Draft (roll 1d6: 1-3: Army, 4-5: Marines, 6: Navy). You can enter Draft only once in a lifetime.

Hardened:

Educated:

Focused:

Untamed:

Psionics

Telepathy, Telekinesis, Pyrokinesis, Clairvoyance (Project Ikaros 2400) Awareness is part of Clairvoyance Teleportation is part of Telekinesis

Aging

Once you get 34 (after fourth term and each term after) you need to roll for Aging. If you end up with deterioration of characteristics you can pay: 5kCr per physical point, 10kCr per mental point, in order to gain them back. You cannot gain back lost skills. All debt you acquire this way you can pay off during mustering out. If you don't pay it all you end up with medical debt (like starship debt but for 10 years).

This is all I have for now. I'm still looking for that sci-fi anthology with ballon-like aliens evolved on a moon of one planet.

#Traveller #mechanics #worldbuilding