Donut Traveller - what is up?
So these are my first prompts on how I'd like my own Traveller to look like. Once I write it I will post on given topic more in depth. First will probably be about setting, sector and planets.
Setting
No straight-up playable alien sapient species. Instead you may opt to play a human from a planet or colony with environment different enough you evolved specific traits. Aliens only as non-anthropomorphic
- Thin Atmosphere: blue skin and blood thanks to very high iron content.
- Dense Atmosphere: increased height and muscle mass.
- Low Gravity: increased height and length of limbs, lower weight and body density.
- High Gravity: decreased height, fast metabolism, higher weight and body density.
- Common Psionics: sensory vulnerability, less non-verbal communication, 3d6 to roll on Psi.
- Island Evolution: decreased height, water affinity, bottleneck traits.
- Waterworld Evolution: expanded lungs and spleen, webbed hands and feet.
- Bottleneck Colony: various recessive mutations.
Characteristics
Brn, Agi, Pre, Shr, Edu, Soc + Psi
- Brawn is strength and endurance.
- Agility is coordination and movement.
- Precision is accuracy, manipulation and sleight of hand.
- Sharpness is wit, intellect and brightness. For people untrained in psionics Psi becomes Luck (burn to reroll sth, roll with it instead of sth else and burn on success, gain back on exploration and wonder).
Carreers
Choose 3+Edu(mod) skills at level 0 at the start, representing your background. Start career at 18 years old.
- University - pay 1d6 x 10kCr for a term, get Edu +1/+3, skill 0/1, skill 1/2 (non-graduate/graduate)
- if graduated get automatic entry into Scholar, Bureaucrat or Citizen career (if chosen right after University)
- Military Academy - pay 1d6 x 10kCr for a term, get Edu +0/+1, service skills from chosen career/+1 to three service skills (non-graduate/graduate)
- if graduated get automatic entry into Army, Marines or Navy, get +2 to roll on Advancement before starting first term, additionally given entity pays part of your education debt (1d6: 1-3: 25%, 4-5: 50%, 6: 75%)
If you fail to qualify for your chosen career you can either choose to become a Slacker or Drifter or you can enter Military Draft (roll 1d6: 1-3: Army, 4-5: Marines, 6: Navy). You can enter Draft only once in a lifetime.
Hardened:
- Army (Aerospace, Surface, Maritime)
- Marines (Mercantile, Forces, Support)
- Navy (Scout, Mariner, Starfighter)
Educated:
- Scholar (Technician, Scientist, Physician)
- Bureaucrat (Governor, Diplomat, Attorney)
- Citizen (Corporate, Colonist, Entertainer)
Focused:
- Agent (Enforcement, Intelligence, Journalism)
- Merchant (Free Trader, Broker, Associate)
- Criminal (Robber, Gangster, Pirate)
Untamed:
- Slacker (Barbarian, Hitchhiker, Wastrel)
- Drifter (Operator, Opportunist, Belter)
- Outlaw (Prisoner, Psion, Hunted)
Psionics
Telepathy, Telekinesis, Pyrokinesis, Clairvoyance (Project Ikaros 2400) Awareness is part of Clairvoyance Teleportation is part of Telekinesis
Aging
Once you get 34 (after fourth term and each term after) you need to roll for Aging. If you end up with deterioration of characteristics you can pay: 5kCr per physical point, 10kCr per mental point, in order to gain them back. You cannot gain back lost skills. All debt you acquire this way you can pay off during mustering out. If you don't pay it all you end up with medical debt (like starship debt but for 10 years).
This is all I have for now. I'm still looking for that sci-fi anthology with ballon-like aliens evolved on a moon of one planet.