Here are the work in progress current projects (which may change any minute cause I cannot hold inspiration too long) and posts regarding them:
Donut Traveller (my own, with blackjack and hookers)
because I don't like other Traveller versions implications of worlds. Also Strength attribute is useless and neither iteration fixed it. Also other things.
Exalted-like setting but on 2400 mechanics
Inspired by a few discussions on Mastodon about how Exalted is too complex and Exalted Essence didn't deliver on the promise of simplification I want to make my own, based on quick resolution system and evocative prompts.
Snippets
I'd like to make more gameable materials for games, places and people with ready conflicts and quests and themes so you just take it and put in your game. And yet I still try to do other things.