VDonnut Valley

Seasonal Wares of a Witch - Blog Carnival

This month for RPG Blog Carnival we got a call for Magic Shops:

https://advantageonarcana.bearblog.dev/magic-shops-and-their-alternatives/

Magic Shops are not my thing. I think they make sense only in high magic high power games and these are definitely not the games I play. I'm from the 'grounded fantasy' camp, I guess, I lately play mostly sci-fi and some crazy fantasy stuff.

So, the magic shops don't really do it for me. But there is still trade, I don't think all magical trinkets are held closely by families and pass them down generations. Though probably the less significant stuff is sold. And also consumables are a market to tap into.

Where all those things come from and who sells them? Witches! Ladies (mostly) who live out of the village and do some shady magical stuff. Maybe. Who knows? You won't know until you ask em for their wares. Depending on the season of course.

Spring:

Summer:

Autumn:

Winter:

Golem Descriptions

Harvest Golem - construct, health as four people, attack as a mace. It is as strong as a capable human and similarly fast. It will follow it's creator for as long as it can and actively protect them from obvious harm. Understands simple commands. It's body decays and dries just as regular plant matter and cannot be healed.

Snow Golem - construct, health as regular human, minimal attack unless grappled then as a bear or constrictor snake. It is sluggish creature, although strong it is terribly slow. It can lift up to three times a human can, it will follow it's creator for as long as it can. Understands simple commands. It can be healed by filling holes with snow and letting them settle. It can "live" indefinitely - only by melting whole or removing/destroying the carrot it is completely destroyed.

#DIYelfgame #RPGBlogCarnival