Solo Playtest #3 comments
Comments for first part https://vdonnutvalley.bearblog.dev/solo-playtest-1-comments/
and second part https://vdonnutvalley.bearblog.dev/solo-playtest-2-comments/
Playtest #3 https://vdonnutvalley.bearblog.dev/solo-donnut-diy-rpg-playtest-3/
Due to my phone malfunctioning I'm writing these once again XD
I was wondering whether I even need Wit stat for characters. It is an edge case, considering Finesse covers all dexterity-precise actions and I want to avoid having too many mental attributes. I actually read a little about Wolves Upon the Coast lately and I cannot avoid saying it inspired me a little. Well there is also Constitution stat but I don't have varied saves or HP for bonus. Maybe if I had more elaborate health/wounds mechanics it could play a role but besides that it is largely passive/useless and is diluting Strength. So I think Wit is out, I'll stay with Str+Agi+Fin+Luck
As for Luck attribute I am still not sure if it should be included but on the other had I like to have something in place which is not coin-toss-save. While we're at it I was thinking of making a distinction for characters who are magic-users. I want to exchange Luck to Power for those who develop magical ability - like High Magic or Wild Magic - so it is kind of like magic-users are more metaphysically connected and their Luck is their Power.
I also wanted to make an ability of spending Luck to fuel rolls and tosses but I'm not sure about the mechanic. I thought of separating Luck modifier from Luck value so you could keep modifier but use the value but it would look weird on the sheet and I'm all for streamlining. I also thought of burning your modifier, so from +2 go to +1 but reroll this very important task or something, I'm not sure. And I'm similarly unsure how it would be gotten back. Regaining Luck after rest creates weird metaphysical question why Luck is connected to your sleep. Is it regain it at Dawn? Or is it strictly diegetic after you destroy some evil or appease gods? Still drafting this.
The last comment I have is about Lucky archetype. I like the mechanic of coin-tossing as a saving throw. And Lucky archetype gives you additional coins. But I thought of it as X coins/day but it makes the case of rest being connected to luck. And giving it X/session also is kind of a bummer because a group of Luckies could specifically want to end session before some grand action in order to recover their coins. I don't think reasonable people would potentially ruin their fun evening just for some made up reward but I don't want to bet on our subconscious minds to avoid thinking about it. So I guess I'll need to come up with a bunch of categories of saves in order for Lucky to choose them and get bonus coin each time gives category is tossed. Which is better option, for sure. But also requires I do the work.
No remarks in regard to the fiction, I wonder what will happen next.